The Knife

Definition

The Knife is the person whose life was ruined, and who will return to have their revenge.

  • The Knife is the central character to the story, in a traditional telling they would be the protagonist.

  • However, since we focus on the villains of the story in The Slow Knife, players see them only in glimpses or from the perspective of their characters.

  • Here, players can define who they were before The Conspirators ruined their life.

  • You will provide a paragraph or two to describe them and their circumstances.

  • In a similar way to The Choices, you'll offer two choices about the Knife—each with a sentence explaining something that is true about them, then two options to further specify.

Intention

Although the focus is on the villains, The Conspirators, the hero of any story in The Slow Knife should be the Knife themselves. As such, it's important to make them a suitably virtous character. Like heroes across all of fiction, this doesn't mean they need to be impossibly pure and altruistic (though they might be), but on balance they should come across as a fundamentally good person to the players.

As players develop the story of the Knife through play, they may twist the virtues of this character into something closer to a villain—revenge can be ruinous for all involved, after all. But for now, your job with the playset is primarily to make them a sympathetic character. The scheming and vindictive Knife can follow later, at the player's behest.

With the choices you present the players, you should consider what you think is most important to be true about the character and put it in the introductory sentence of the choice. The two options should then give players the opportunity to take that truth in (hopefully very) different directions, without invalidating its core meaning.

Example – Introduction

Example – Choice

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